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NOSSDAV
2005
Springer
15 years 5 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
ICCSA
2005
Springer
15 years 5 months ago
Secure Forwarding Scheme Based on Session Key Reuse Mechanism in HMIPv6 with AAA
Abstract. Due to an increasing number of portable devices over 785million world Internet users, a support for quality of service (QoS) and security becomes a significant issue in ...
Kwang Chul Jeong, Hyunseung Choo, Sungchang Lee
PAAMS
2010
Springer
14 years 10 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
HPCA
2011
IEEE
14 years 3 months ago
Beyond block I/O: Rethinking traditional storage primitives
Over the last twenty years the interfaces for accessing persistent storage within a computer system have remained essentially unchanged. Simply put, seek, read and write have de...
Xiangyong Ouyang, David W. Nellans, Robert Wipfel,...
SSD
2007
Springer
155views Database» more  SSD 2007»
15 years 6 months ago
MobiHide: A Mobilea Peer-to-Peer System for Anonymous Location-Based Queries
Abstract. Modern mobile phones and PDAs are equipped with positioning capabilities (e.g., GPS). Users can access public location-based services (e.g., Google Maps) and ask spatial ...
Gabriel Ghinita, Panos Kalnis, Spiros Skiadopoulos