In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
The characteristics of ad hoc networks naturally encourage the deployment of distributed services. Although current networks implement group communication methods, they do not sup...
—The proliferation of wireless and mobile devices has fostered the demand for context-aware applications, in which location is one of the most significant contexts. Multilaterati...
Emerging applications using miniature electronic devices (e.g., tracking mobile objects using sensors) generate very large amounts of highly dynamic data that poses very high overh...
Modelling and analysing distributed and mobile software systems is a challenging task. PEPA nets—coloured stochastic Petri nets—are a recently introduced modelling formalism w...