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NETGAMES
2004
ACM
15 years 5 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBICOM
2003
ACM
15 years 5 months ago
Manycast: exploring the space between anycast and multicast in ad hoc networks
The characteristics of ad hoc networks naturally encourage the deployment of distributed services. Although current networks implement group communication methods, they do not sup...
Casey Carter, Seung Yi, Prashant Ratanchandani, Ro...
ICDCS
2008
IEEE
15 years 6 months ago
Quality of Trilateration: Confidence Based Iterative Localization
—The proliferation of wireless and mobile devices has fostered the demand for context-aware applications, in which location is one of the most significant contexts. Multilaterati...
Zheng Yang, Yunhao Liu
DEXA
2003
Springer
149views Database» more  DEXA 2003»
15 years 5 months ago
Capturing Uncertainty in Spatial Queries over Imprecise Data
Emerging applications using miniature electronic devices (e.g., tracking mobile objects using sensors) generate very large amounts of highly dynamic data that poses very high overh...
Xingbo Yu, Sharad Mehrotra
WOSP
2004
ACM
15 years 5 months ago
Software performance modelling using PEPA nets
Modelling and analysing distributed and mobile software systems is a challenging task. PEPA nets—coloured stochastic Petri nets—are a recently introduced modelling formalism w...
Stephen Gilmore, Jane Hillston, Leïla Kloul, ...