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CC
2008
Springer
107views System Software» more  CC 2008»
14 years 11 months ago
How to Do a Million Watchpoints: Efficient Debugging Using Dynamic Instrumentation
Application debugging is a tedious but inevitable chore in any software development project. An effective debugger can make programmers more productive by allowing them to pause ex...
Qin Zhao, Rodric M. Rabbah, Saman P. Amarasinghe, ...
ICCAD
2009
IEEE
82views Hardware» more  ICCAD 2009»
14 years 7 months ago
Operating system scheduling for efficient online self-test in robust systems
Very thorough online self-test is essential for overcoming major reliability challenges such as early-life failures and transistor aging in advanced technologies. This paper demon...
Yanjing Li, Onur Mutlu, Subhasish Mitra
ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
ACMDIS
2000
ACM
15 years 2 months ago
Bridge for Buttons - A GUI Design Methodology Applied in Non-GUI Consumer Product Design
This paper describes the experience gained in the case study of adapting the Bridge, a GUI design method to the design of non-GUI interactive consumer products. An industrial desi...
Simo Säde, Katja Battarbee
ARCS
2010
Springer
15 years 4 months ago
The JoSchKa System: Organic Job Distribution in Heterogeneous and Unreliable Environments
Abstract. This paper describes a job distribution system which focuses on standard desktop worker nodes in inhomogeneous and unreliable environments. The system is suited for gener...
Matthias Bonn, Hartmut Schmeck