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ISF
2008
210views more  ISF 2008»
14 years 12 months ago
Affective e-Learning in residential and pervasive computing environments
This article examines how emerging pervasive computing and affective computing technologies might enhance the adoption of ICT in e-Learning which takes place in the home and wider ...
Liping Shen, Victor Callaghan, Ruimin Shen
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
15 years 1 days ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
INTERACT
2003
15 years 1 months ago
FMS - Flying Message Service: The Comeback of Carrier Pigeons
: Flying Message Service (FMS) is a design project promoting community-based messaging in public spaces in the city. We have built a system that enables people to attach electronic...
Magnus Nilsson, Magnus Johansson, Linda Sjödi...
VL
1994
IEEE
169views Visual Languages» more  VL 1994»
15 years 4 months ago
Bending Icons: Syntactic and Semantic Transformations of Icons
The notion of icons in visual environments is limited by perceiving icons as tacit entities that have meaning only to human beings and not to the machines that display them. This ...
Alexander Repenning
CORR
2008
Springer
152views Education» more  CORR 2008»
14 years 12 months ago
Characterizing User Mobility in Second Life
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Chi-Anh La, Pietro Michiardi