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NETGAMES
2006
ACM
15 years 4 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
ICWE
2009
Springer
15 years 4 months ago
Trust and Reputation Mining in Professional Virtual Communities
Abstract. Communication technologies, such as e-mail, instant messaging, discussion forums, blogs, and newsgroups connect people together, forming virtual communities. This concept...
Florian Skopik, Hong Linh Truong, Schahram Dustdar
HICSS
2008
IEEE
126views Biometrics» more  HICSS 2008»
15 years 4 months ago
An Empirical Investigation of Knowledge Creation in Electronic Networks of Practice: Social Capital and Theory of Planned Behavi
How to achieve knowledge creation effectively remains a problem, this becomes even more difficult in a loosely knitted community such as networks of practice. This is because know...
Shih-Wei Chou, Yu-Chieh Chang
AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
SAC
2004
ACM
15 years 3 months ago
A decision-theoretic approach for designing proactive communication in multi-agent teamwork
Techniques that support effective communication during teamwork processes are of particular importance. Psychological study shows that an effective team often can anticipate infor...
Yu Zhang, Richard A. Volz, Thomas R. Ioerger, John...