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AAMAS
2012
Springer
13 years 11 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
125
Voted
ECLIPSE
2006
ACM
15 years 10 months ago
A focused learning environment for Eclipse
The support available in Eclipse to help software developers learn complex APIs and development tools is inadequate; the support is largely passive and the support typically opera...
Izzet Safer, Gail C. Murphy, Julie Waterhouse, Jin...
117
Voted
ISBI
2006
IEEE
16 years 4 months ago
Quasi-hierarchical, interactive navigation of images and meta-data in the Open Microscopy Environment
Databases containing microscopy images and associated meta-data present users with the challenge of interpreting complex interrelationships between objects. Effective user tools m...
Harry Hochheiser, Ilya G. Goldberg
124
Voted
PERCOM
2003
ACM
16 years 3 months ago
Providing Contextual Information to Pervasive Computing Applications
Pervasive computing applications are increasingly leveraging contextual information from several sources to provide users with behavior appropriate to the environment in which the...
Glenn Judd, Peter Steenkiste
122
Voted
EICS
2009
ACM
15 years 10 months ago
Fiia: user-centered development of adaptive groupware systems
Adaptive groupware systems support changes in users’ locations, devices, roles and collaborative structure. Developing such systems is difficult due to the complex distributed ...
Christopher Wolfe, T. C. Nicholas Graham, W. Greg ...