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ICPPW
2006
IEEE
15 years 3 months ago
A Scalable Synchronization Technique for Distributed Virtual Environments Based on Networked-Server Architectures
In recent years, large scale distributed virtual environments have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer online ga...
Pedro Morillo, Juan M. Orduña, José ...
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
15 years 2 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen
DIGRA
2005
Springer
15 years 3 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
88
Voted
SIGCOMM
2010
ACM
14 years 9 months ago
On-line consistent backup in transactional file systems
A consistent backup, preserving data integrity across files in a file system, is of utmost importance for the purpose of correctness and minimizing system downtime during the proc...
Lipika Deka, Gautam Barua
97
Voted
DIGRA
2005
Springer
15 years 3 months ago
Addressing social dilemmas and fostering cooperation through computer games
The concept of social dilemmas can be used to understand social situations all around us. I am looking at identity formation to help understand why people make the decisions they ...
Mark Chen