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EL
2002
181views more  EL 2002»
14 years 9 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
DEXAW
1998
IEEE
160views Database» more  DEXAW 1998»
15 years 2 months ago
Coordination in Message-Based Environments: Restructuring Internet E-Mail to Accomplish Tasks
In this paper we consider e-mail as a task management tool. Our general goal is to restructure the domain of e-mail. The purpose is to make e-mail even more suitable for messageba...
Juha Takkinen, Nahid Shahmehri
JPDC
2006
156views more  JPDC 2006»
14 years 9 months ago
Grid harvest service: A performance system of grid computing
Conventional performance evaluation mechanisms focus on dedicated systems. Grid computing infrastructure, on the other hand, is a shared collaborative environment constructed on v...
Ming Wu, Xian-He Sun
WIKIS
2005
ACM
15 years 3 months ago
Wiki communities in the context of work processes
In this article we examine the integration of communities of practice supported by a wiki into work processes. Linear structures are often inappropriate for the execution of knowl...
Frank Fuchs-Kittowski, André Köhler
CSCW
2012
ACM
13 years 5 months ago
Recommending routes in the context of bicycling: algorithms, evaluation, and the value of personalization
Users have come to rely on automated route finding services for driving, public transit, walking, and bicycling. Current state of the art route finding algorithms typically rely...
Reid Priedhorsky, David Pitchford, Shilad Sen, Lor...