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INTERSENSE
2006
ACM
15 years 3 months ago
Programming wireless sensor networks with logical neighborhoods
— Wireless sensor network (WSN) architectures often feature a (single) base station in charge of coordinating the application functionality. Although this assumption simplified ...
Luca Mottola, Gian Pietro Picco
IWCMC
2006
ACM
15 years 3 months ago
A heuristics based approach for cellular mobile network planning
Designing and planning of the switching, signaling and support network is a fairly complex process in cellular mobile network. In this paper, the problem of assigning cells to swi...
Marwan H. Abu-Amara, Sadiq M. Sait, Abdul Subhan
NETGAMES
2006
ACM
15 years 3 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
NETGAMES
2006
ACM
15 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
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