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» Supporting engagement in asynchronous education
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EDUTAINMENT
2009
Springer
14 years 25 days ago
Towards Intelligent Computer Assisted Educational Role-Play
This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as ...
Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kri...
EDUTAINMENT
2008
Springer
13 years 8 months ago
Learning Models for the Integration of Adaptive Educational Games in Virtual Learning Environments
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
AIED
2005
Springer
13 years 11 months ago
Critical Thinking Environments for Science Education
We have developed a range of critical thinking environments for science education that span several academic content areas, including human biology, geology and forestry. All envir...
Beverly Park Woolf, Tom Murray, David Marshall, To...
CBMS
2007
IEEE
14 years 18 days ago
Vicarious Learning and (Virtual) Case-Based Teaching in Health Science Education
This paper describes PATSy, an established interactive case-based system that provides students with access to virtual patients. PATSy has recently been extended by the addition o...
Richard Cox, Jianxiong Pang
SIGCSE
2010
ACM
232views Education» more  SIGCSE 2010»
14 years 1 months ago
Design and evaluation of a computer science and engineering course for middle school girls
A significant focus in the United States recently has been to increase engagement and interest in STEM curricula, particularly among girls and underrepresented minorities [3]. In ...
Gabriela Marcu, Samuel J. Kaufman, Jaihee Kate Lee...