This paper investigates how graphically displayed intelligent virtual actors, mobile devices and innovative interaction modalities can support and enhance educational role-play as ...
Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kri...
There is a trend in Virtual Learning Environments (VLE) towards flexible and adapted learning experiences that modify their contents and behavior to suit the needs of different lea...
Javier Torrente, Pablo Moreno-Ger, Baltasar Fern&a...
We have developed a range of critical thinking environments for science education that span several academic content areas, including human biology, geology and forestry. All envir...
Beverly Park Woolf, Tom Murray, David Marshall, To...
This paper describes PATSy, an established interactive case-based system that provides students with access to virtual patients. PATSy has recently been extended by the addition o...
A significant focus in the United States recently has been to increase engagement and interest in STEM curricula, particularly among girls and underrepresented minorities [3]. In ...
Gabriela Marcu, Samuel J. Kaufman, Jaihee Kate Lee...