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» Supporting the Construction of Real World Interfaces
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CD
2004
Springer
15 years 7 months ago
Dynamic Deployment of Executing and Simulating Software Components
Physical boundaries have caused software systems to become less monolithic and more distributed. The trend is progressing to a point where software systems will consist of numerous...
Alexander Egyed
ICCS
2003
Springer
15 years 7 months ago
CORBA Based Real-Time Object-Group Platform in Distributed Computing Environments
Abstract. Recently, the distributed real-time services are developing in distributed object computing environments in a way that can support a new programming paradigm of the distr...
Su-Chong Joo, Sung-Kwun Oh, Chang-Sun Shin, Jun Hw...
CHI
2004
ACM
16 years 2 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
TEI
2010
ACM
128views Hardware» more  TEI 2010»
15 years 8 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
ADVIS
2004
Springer
15 years 5 months ago
Temporality in Databases
Research in temporal database management has suggested that the Entity-Relationship (E-R) model lacks appropriate constructs for representing the dynamic nature of the real world....
Abdullah Uz Tansel