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» Supporting the development of network programs
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COOPIS
2004
IEEE
15 years 8 months ago
SPREE: Object Prefetching for Mobile Computers
Mobile platforms combined with large databases promise new opportunities for mobile applications. However, mobile computing devices may experience frequent communication loss while...
Kristian Kvilekval, Ambuj K. Singh
151
Voted
SPAA
2009
ACM
16 years 1 months ago
A randomized, o(log w)-depth 2 smoothing network
A K-smoothing network is a distributed, low-contention data structure where tokens arrive arbitrarily on w input wires and reach w output wires via their completely asynchronous p...
Marios Mavronicolas, Thomas Sauerwald
CN
2010
146views more  CN 2010»
15 years 4 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
TODAES
2008
47views more  TODAES 2008»
15 years 4 months ago
A tool for automatic detection of deadlock in wormhole networks on chip
We present an extension of Duato's necessary and sufficient condition a routing function must satisfy in order to be deadlock-free, to support environment constraints inducing...
Sami Taktak, Jean Lou Desbarbieux, Emmanuelle Encr...
PIMRC
2008
IEEE
15 years 11 months ago
An optimization framework for the joint routing and scheduling in Wireless Mesh Networks
—In this paper, we address the problem of computing the transport capacity of Wireless Mesh Networks dedicated to Internet access. Routing and transmission scheduling have a majo...
Christelle Molle, Fabrice Peix, Hervé Rivan...