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NETGAMES
2006
ACM
16 years 3 days ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
USITS
2001
15 years 7 months ago
End-to-End WAN Service Availability
Abstract--This paper seeks to understand how network failures affect the availability of service delivery across wide-area networks (WANs) and to evaluate classes of techniques for...
Bharat Chandra, Michael Dahlin, Lei Gao, Amol Naya...
GLOBECOM
2010
IEEE
15 years 3 months ago
Circulant-Graph-Based Fault-Tolerant Routing for All-Optical WDM LANs
High demands in data delivery latency and communication reliability encourage the use of fault-toleranceenhanced all-optical WDM networks. Low latency is satisfied by setting up a ...
Dexiang Wang, Janise McNair
AAAI
2012
13 years 8 months ago
Security Games for Controlling Contagion
Many strategic actions carry a ‘contagious’ component beyond the immediate locale of the effort itself. Viral marketing and peacekeeping operations have both been observed to ...
Jason Tsai, Thanh H. Nguyen, Milind Tambe
BMCBI
2008
111views more  BMCBI 2008»
15 years 6 months ago
A perl package and an alignment tool for phylogenetic networks
Background: Phylogenetic networks are a generalization of phylogenetic trees that allow for the representation of evolutionary events acting at the population level, like recombin...
Gabriel Cardona, Francesc Rosselló, Gabriel...