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» Supporting the development of network programs
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175
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HASE
1997
IEEE
15 years 11 months ago
High-Coverage Fault Tolerance in Real-Time Systems Based on Point-to-Point Communication
: The distributed recovery block (DRB) scheme is a widely applicable approach for realizing both hardware and software fault tolerance in real-time distributed and parallel compute...
K. H. Kim, Chittur Subbaraman, Eltefaat Shokri
175
Voted
ACMACE
2004
ACM
16 years 4 days ago
A synthetic traffic model for Quake3
This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
Tanja Lang, Philip Branch, Grenville J. Armitage
170
Voted
GROUP
2009
ACM
16 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
185
Voted
BIOCOMP
2007
15 years 8 months ago
Stability Analysis of Genetic Regulatory Network with Additive Noises
Background: Genetic regulatory networks (GRN) can be described by differential equations with SUM logic which has been found in many natural systems. Identification of the network...
Yufang Jin
266
Voted
TLDI
2010
ACM
247views Formal Methods» more  TLDI 2010»
16 years 3 months ago
F-ing modules
ML modules are a powerful language mechanism for decomposing programs into reusable components. Unfortunately, they also have a reputation for being “complex” and requiring fa...
Andreas Rossberg, Claudio V. Russo, Derek Dreyer