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ACMACE
2009
ACM
15 years 3 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
COMPUTER
2008
90views more  COMPUTER 2008»
15 years 2 months ago
Challenges and Lessons in Developing Middleware on Smart Phones
Near-ubiquitous smart phones are the most promising heralds of future pervasive computing. However, despite their increasing capabilities in computation, communication, and sensin...
Oriana Riva, Jaakko Kangasharju
IJCNN
2006
IEEE
15 years 8 months ago
Learning the Kernel in Mahalanobis One-Class Support Vector Machines
— In this paper, we show that one-class SVMs can also utilize data covariance in a robust manner to improve performance. Furthermore, by constraining the desired kernel function ...
Ivor W. Tsang, James T. Kwok, Shutao Li
COMPSAC
2001
IEEE
15 years 5 months ago
A Windows CE Implementation of a Middleware Architecture Supporting Time-Triggered Message-Triggered Objects
The time-triggered message-triggered object (TMO) programming scheme has been established to remove the limitation of conventional object programming techniques and tools in devel...
Galo Gimenez, K. H. Kim
PERCOM
2006
ACM
16 years 1 months ago
Developing a Model for Trust Management in Pervasive Devices
Pervasive devices interacting in open and dynamic spaces with each others require a mechanism that allows them acting autonomously in a secure way and protecting their resources. ...
Andrés Marín López, Daniel Di...