Interactive entertainment and specifically computer games has grown into a multi-billion industry in the last few years and continues to grow. This expansion has fueled a number o...
— In this paper we study the problem of jointly performing scheduling and congestion control in mobile adhoc networks so that network queues remain bounded and the resulting flo...
Umut Akyol, Matthew Andrews, Piyush Gupta, John D....
In this paper we are concerned with finding the maximum throughput that a mobile ad hoc network can support. Even when nodes are stationary, the problem of determining the capaci...
We use unsupervised probabilistic machine learning ideas to try to explain the kinds of learning observed in real neurons, the goal being to connect abstract principles of self-or...
Quality-of-service (QOS) requirements for applications in high-speed networks are typically specied on an end-to-end basis. Mapping this end-to-end requirement to nodal requiremen...
Ramesh Nagarajan, James F. Kurose, Donald F. Towsl...