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» Supporting the development of network programs
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143
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ISCA
1998
IEEE
126views Hardware» more  ISCA 1998»
15 years 7 months ago
Switcherland: A QoS Communication Architecture for Workstation Clusters
Computer systems have become powerful enough to process continuous data streams such as video or animated graphics. While processing power and communication bandwidth of today...
Hans Eberle, Erwin Oertli
132
Voted
VRML
1997
ACM
15 years 7 months ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
113
Voted
CLUSTER
2004
IEEE
15 years 7 months ago
Scalable, high-performance NIC-based all-to-all broadcast over Myrinet/GM
All-to-all broadcast is one of the common collective operations that involve dense communication between all processes in a parallel program. Previously, programmable Network Inte...
Weikuan Yu, Dhabaleswar K. Panda, Darius Buntinas
137
Voted
AFRIGRAPH
2001
ACM
15 years 7 months ago
Experiences in porting a virtual reality system to Java
Practical experience in porting a large virtual reality system from C/C++ to Java indicates that porting this type of real-time application is both feasible, and has several merit...
Shaun Bangay
118
Voted
ICCAD
1995
IEEE
144views Hardware» more  ICCAD 1995»
15 years 7 months ago
Background memory management for dynamic data structure intensive processing systems
Abstract -- Telecommunication network management applications often require application-specific ICs that use large dynamically allocated stored data structures. Currently availab...
Gjalt G. de Jong, Bill Lin, Carl Verdonck, Sven Wu...