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» Surface Interactions for Interactive Sonification
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ECCV
2002
Springer
16 years 2 months ago
On the Motion and Appearance of Specularities in Image Sequences
Real scenes are full of specularities (highlights and reflections), and yet most vision algorithms ignore them. In order to capture the appearance of realistic scenes, we need to ...
Rahul Swaminathan, Sing Bing Kang, Richard Szelisk...
103
Voted
ISBI
2008
IEEE
16 years 1 months ago
Real-time segmentation of 4D ultrasound by Active Geometric Functions
Four-dimensional ultrasound based on matrix phased array transducers can capture the complex 4D cardiac motion in a complete and real-time fashion. However, the large amount of in...
Qi Duan, Elsa D. Angelini, Shunichi Homma, Andrew ...
EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Global Illumination Compensation for Spatially Augmented Reality
When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...
Yu Sheng, Theodore C. Yapo, Barbara Cutler
99
Voted
HAPTICS
2009
IEEE
15 years 7 months ago
ShiverPad: A device capable of controlling shear force on a bare finger
We discuss the theory, design, and performance of a flat-panel tactile display capable of controlling shear force on a finger. In previous research a TPaD variable friction devi...
Erik C. Chubb, J. Edward Colgate, Michael A. Peshk...
127
Voted
ISVC
2009
Springer
15 years 7 months ago
Focused Volumetric Visual Hull with Color Extraction
Abstract. This paper introduces a new approach for volumetric visual hull reconstruction, using a voxel grid that focuses on the moving target object. This grid is continuously upd...
Daniel Knoblauch, Falko Kuester