In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Markerless vision-based human motion analysis has the potential to provide an inexpensive, non-obtrusive solution for the estimation of body poses. The significant research effo...
The role of computers and of computer-aided design tools for the creation of geometrical shapes that will be judged primarily by aesthetic ations is reviewed. Examples are the pro...