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GRAPHICSINTERFACE
2004
15 years 1 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
109
Voted
VMV
2004
103views Visualization» more  VMV 2004»
15 years 1 months ago
Hardware-accelerated ambient occlusion computation
In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
82
Voted
WSCG
2003
158views more  WSCG 2003»
15 years 1 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
CVIU
2007
152views more  CVIU 2007»
15 years 14 days ago
Vision-based human motion analysis: An overview
Markerless vision-based human motion analysis has the potential to provide an inexpensive, non-obtrusive solution for the estimation of body poses. The significant research effo...
Ronald Poppe
94
Voted
CAD
2005
Springer
15 years 11 days ago
CAD tools for aesthetic engineering
The role of computers and of computer-aided design tools for the creation of geometrical shapes that will be judged primarily by aesthetic ations is reviewed. Examples are the pro...
Carlo H. Séquin