Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
This paper begins with an overview of the boundary condition capturing approach to solving problems with interfaces. Although, the authors’ original motivation was to extend the...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
We consider selected geometric properties of 2D or 3D sets, given in form of binary digital pictures, and discuss their estimation. The properties examined are perimeter and area i...