We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1; : : : ; xng IR3 on or near an unknown manifold M, and produces as output a simplicia...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...
Visualization of flow on boundary surfaces from computational flow dynamics (CFD) is challenging due to the complex, adaptive resolution nature of the meshes used in the modeling ...
Reproduction of facial animation play a fundamental role in applications requiring human-computer interactions The objective of this paper is to introduce a geometric mechanism th...
Abstract. Compressibility or hardness of objects is an important aspect in haptic perception. Both cutaneous and kinaesthetic information are used for the perception of compressibi...
Advanced, synthetic haptic virtual environments require textured virtual surfaces. We found that texturing smooth surfaces often reduces the system passivity margin of a haptic sim...