Sciweavers

618 search results - page 70 / 124
» Surface Mesh Segmentation Using Local Geometry
Sort
View
IMR
2004
Springer
15 years 7 months ago
Efficient Spacetime Meshing with Nonlocal Cone Constraints
Spacetime Discontinuous Galerkin (DG) methods are used to solve hyperbolic PDEs describing wavelike physical phenomena. When the PDEs are nonlinear, the speed of propagation of th...
Shripad Thite
CGF
2006
107views more  CGF 2006»
15 years 2 months ago
Volume-Surface Trees
Many algorithms in computer graphics improve their efficiency by using Hierarchical Space Subdivision Schemes (HS3), such as octrees, kD-trees or BSP trees. Such HS3 usually provi...
Tamy Boubekeur, Wolfgang Heidrich, Xavier Granier,...
EDUTAINMENT
2007
Springer
15 years 8 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee
95
Voted
ITICSE
2004
ACM
15 years 7 months ago
Curve and surface interpolation and approximation: knowledge unit and software tool
This paper describes a knowledge unit and the use of a software tool, DesignMentor, for teaching a very challenging topic in computer graphics and visualization, namely: curve and...
John Fisher, John L. Lowther, Ching-Kuang Shene
ISMAR
2007
IEEE
15 years 8 months ago
Retexturing in the Presence of Complex Illumination and Occlusions
We present a non-rigid registration technique that achieves spatial, photometric, and visibility accuracy. It lets us photo-realistically augment 3D deformable surfaces under comp...
Julien Pilet, Vincent Lepetit, Pascal Fua