Sciweavers

618 search results - page 87 / 124
» Surface Mesh Segmentation Using Local Geometry
Sort
View
CGF
2006
118views more  CGF 2006»
15 years 2 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang
TOG
2010
89views more  TOG 2010»
14 years 9 months ago
Volumetric modeling with diffusion surfaces
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
MICCAI
2008
Springer
16 years 3 months ago
Spherical Demons: Fast Surface Registration
Abstract. We present the fast Spherical Demons algorithm for registering two spherical images. By exploiting spherical vector spline interpolation theory, we show that a large clas...
B. T. Thomas Yeo, Mert R. Sabuncu, Tom Vercauter...
CG
2004
Springer
15 years 2 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
VMV
2008
222views Visualization» more  VMV 2008»
15 years 3 months ago
Surface Reconstruction from Fitted Shape Primitives
In this paper we address the problem of reconstructing a structurally simple surface representation from point datasets of scanned scenes as they occur for instance in city scanni...
Philipp Jenke, Bastian Krückeberg, Wolfgang S...