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» Surface Model Generation by the Relics from Slice Images, an...
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TVCG
2008
152views more  TVCG 2008»
13 years 5 months ago
Stylized Rendering Using Samples of a Painted Image
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chie...
JVCA
2006
206views more  JVCA 2006»
13 years 6 months ago
Realistic human hand deformation
d Abstract) Jieun Lee, Seung-Hyun Yoon, and Myunng-Soo Kim Seoul National University, KOREA We present a new approach to realistic hand modeling and deformation with real-time per...
Jieun Lee, Seung-Hyun Yoon, Myung-Soo Kim
JVCA
2006
87views more  JVCA 2006»
13 years 6 months ago
Tour into the picture with water surface reflection and object movements
Given a still picture, tour into the picture (TIP) generates a walk-through animation of a 3D scene constructed from the picture. In this paper, we generalize TIP to deal with wat...
Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Sh...
CVPR
2003
IEEE
14 years 8 months ago
Multi-view Stereo Beyond Lambert
We consider the problem of estimating the shape and radiance of an object from a calibrated set of views under the assumption that the reflectance of the object is nonLambertian. ...
Hailin Jin, Stefano Soatto, Anthony J. Yezzi
CVIU
2007
152views more  CVIU 2007»
13 years 6 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli