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SIGGRAPH
2000
ACM
15 years 1 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
ICRA
2009
IEEE
266views Robotics» more  ICRA 2009»
14 years 7 months ago
CAD-based recognition of 3D objects in monocular images
This paper provides a method for recognizing 3D objects in a single camera image and for determining their 3D poses. A model is trained solely based on the geometry information of ...
Markus Ulrich, Christian Wiedemann, Carsten Steger
134
Voted
CGI
2009
IEEE
15 years 1 months ago
Automatic registration of color images to 3D geometry
We present an approach to automatically register a large set of color images to a 3D geometric model. The problem arises from the modeling of real-world environments, where surfac...
Yunzhen Li, Kok-Lim Low
WSC
2004
14 years 10 months ago
Two-Step 3-Dimensional Sketching Tool for New Product Development
This paper discusses a two-step virtual reality based conceptual design tool that enables industrial designers to create sketches of their ideas in 3-dimensional space in real tim...
Ali Akgunduz, Hang Yu
CVPR
1996
IEEE
15 years 11 months ago
MUSE: Robust Surface Fitting using Unbiased Scale Estimates
Despite many successful applications of robust statistics, they have yet to be completely adapted to many computer vision problems. Range reconstruction, particularly in unstructu...
James V. Miller, Charles V. Stewart