We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
This paper provides a method for recognizing 3D objects in a single camera image and for determining their 3D poses. A model is trained solely based on the geometry information of ...
Markus Ulrich, Christian Wiedemann, Carsten Steger
We present an approach to automatically register a large set of color images to a 3D geometric model. The problem arises from the modeling of real-world environments, where surfac...
This paper discusses a two-step virtual reality based conceptual design tool that enables industrial designers to create sketches of their ideas in 3-dimensional space in real tim...
Despite many successful applications of robust statistics, they have yet to be completely adapted to many computer vision problems. Range reconstruction, particularly in unstructu...