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CVPR
2008
IEEE
16 years 4 months ago
Dense 3D reconstruction from specularity consistency
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz
IBPRIA
2003
Springer
15 years 7 months ago
Reconstruction of Quadrics from Two Polarization Views
Abstract. This paper addresses the problem of reconstructing textureless objects of quadric like shape. It is known that a quadric can be uniquely recovered from its apparent conto...
Stefan Rahmann
112
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3DPVT
2002
IEEE
199views Visualization» more  3DPVT 2002»
15 years 7 months ago
Reconstruction of Three Dimensional Models from Real Images
An image based model reconstruction system is described. Real images of a rigid object acquired under a simple but controlled environment are used to recover the three dimensional...
Ulas Yilmaz, Adem Yasar Mülayim, Volkan Atala...
ECCV
2010
Springer
15 years 5 months ago
Probabilistic Deformable Surface Tracking From Multiple Videos
Abstract. In this paper, we address the problem of tracking the temporal evolution of arbitrary shapes observed in multi-camera setups. This is motivated by the ever growing number...
ICPR
2004
IEEE
16 years 3 months ago
3D Surface Reconstruction by Self-Consistent Fusion of Shading and Shadow Features
In this paper a novel framework for three-dimensional surface reconstruction by self-consistent fusion of shading and shadow features is presented. Based on the analysis of at lea...
Christian Wöhler