We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
This paper describes an approach to retrieve images containing specific objects, scenes or buildings. The image content is captured by a set of local features. More precisely, we ...
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
This paper presents a surface segmentation method which uses a simulated inflating balloon model to segment surface structure from volumetric data using a triangular mesh. The mod...
In this paper, we present a 3D registration algorithm based on simulated physical force/moment for articulated human motion tracking. Provided with sparsely reconstructed 3D human ...