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» Surface Sculpting with Stochastic Deformable 3D Surfaces
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ICCV
2003
IEEE
15 years 11 months ago
Stochastic Refinement of the Visual Hull to Satisfy Photometric and Silhouette Consistency Constraints
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
John Isidoro, Stan Sclaroff
PAMI
2011
14 years 4 months ago
Linear Local Models for Monocular Reconstruction of Deformable Surfaces
—Recovering the 3D shape of a nonrigid surface from a single viewpoint is known to be both ambiguous and challenging. Resolving the ambiguities typically requires prior knowledge...
Mathieu Salzmann, Pascal Fua
ECCV
2002
Springer
15 years 11 months ago
A Stochastic Algorithm for 3D Scene Segmentation and Reconstruction
In this paper, we present a stochastic algorithm by effective Markov chain Monte Carlo (MCMC) for segmenting and reconstructing 3D scenes. The objective is to segment a range image...
Feng Han, Zhuowen Tu, Song Chun Zhu
97
Voted
PG
2002
IEEE
15 years 2 months ago
An Efficient Brush Model for Physically-Based 3D Painting
Figure 1: Calligraphy made with our system This paper presents a novel 3D brush model consisting of a skeleton and a surface, which is deformed through constrained energy minimiza...
Nelson Siu-Hang Chu, Chiew-Lan Tai
ICIP
2003
IEEE
15 years 11 months ago
Implementation of a robust coded structured light technique for dynamic 3D measurements
This paper presents the implementation details of a coded structured light system for rapid shape acquisition of unknown surfaces. Such techniques are based on the projection of p...
Carles Matabosch, Joaquim Salvi, Jordi Pagè...