We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost...
Abstract. Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form...
Original z-buer method is a very ecient method for image generation. The limitation is that it introduces aliases into the output image. Although many dierent kinds of methods h...
: This paper introduces an efficient hierarchical algorithm capable of simulating light transfer for complex scenes containing non-diffuse surfaces. The algorithmstemsfroma newfor...
This paper presents new solutions to the following three problems in image morphing: feature specification, warp generation, and transition control. To reduce the burden of featu...