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107
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CG
2005
Springer
15 years 19 days ago
A simple normal enhancement technique for interactive non-photorealistic renderings
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
Paolo Cignoni, Roberto Scopigno, Marco Tarini
125
Voted
TVCG
2008
135views more  TVCG 2008»
15 years 19 days ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright
102
Voted
TVCG
2008
128views more  TVCG 2008»
15 years 19 days ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
VC
2008
93views more  VC 2008»
15 years 19 days ago
Efficient product sampling using hierarchical thresholding
Abstract We present an efficient method for importance sampling the product of multiple functions. Our algorithm computes a quick approximation of the product on-the-fly, based on ...
Fabrice Rousselle, Petrik Clarberg, Luc Leblanc, V...
92
Voted
AROBOTS
2004
125views more  AROBOTS 2004»
15 years 19 days ago
An Architecture for Distributed Environment Sensing with Application to Robotic Cliff Exploration
Future planetary exploration missions will use cooperative robots to explore and sample rough terrain. To succeed robots will need to cooperatively acquire and share data. Here a c...
Vivek A. Sujan, Steven Dubowsky, Terrance L. Hunts...