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CGI
2004
IEEE
15 years 5 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
107
Voted
AAIM
2009
Springer
119views Algorithms» more  AAIM 2009»
15 years 8 months ago
Link Distance and Shortest Path Problems in the Plane
We develop algorithms to compute Voronoi diagrams, shortest path maps, and the Fr´echet distance in the plane with polygonal obstacles. Distances between points are measured eithe...
Atlas F. Cook, Carola Wenk
VVS
1995
IEEE
161views Visualization» more  VVS 1995»
15 years 5 months ago
Volumetric Ray Tracing
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Lisa M. Sobierajski, Arie E. Kaufman
140
Voted
CVPR
1998
IEEE
16 years 3 months ago
Generation of the Euclidean Skeleton from the Vector Distance Map by a Bisector Decision Rule
The Euclidean skeleton is essential for general shape representation. This paper provides an e cient method to extract a well-connected Euclidean skeleton by a neighbor bisector d...
Hong Li, Albert M. Vossepoel
106
Voted
DGCI
2006
Springer
15 years 5 months ago
Generating Distance Maps with Neighbourhood Sequences
A sequential algorithm for computing the distance map using distances based on neighbourhood sequences (of any length) in the 2D square grid; and 3D cubic, face-centered cubic, and...
Robin Strand, Benedek Nagy, Céline Fouard, ...