Sciweavers

1728 search results - page 296 / 346
» Surface distance maps
Sort
View
TOG
2008
926views more  TOG 2008»
14 years 11 months ago
3D-modeling by ortho-image generation from image sequences
A semi-automatic approach is presented that enables the generation of a high-quality 3D model of a static object from an image sequence that was taken by a moving, uncalibrated co...
Thorsten Thormählen, Hans-Peter Seidel
TOG
2008
193views more  TOG 2008»
14 years 11 months ago
Random-access rendering of general vector graphics
We introduce a novel representation for random-access rendering of antialiased vector graphics on the GPU, along with efficient encoding and rendering algorithms. The representati...
Diego Nehab, Hugues Hoppe
TVCG
2008
140views more  TVCG 2008»
14 years 11 months ago
Efficient Morse Decompositions of Vector Fields
Vector field analysis plays a crucial role in many engineering applications, such as weather prediction, tsunami and hurricane study, and airplane and automotive design. Existing ...
Guoning Chen, Konstantin Mischaikow, Robert S. Lar...
VC
2008
132views more  VC 2008»
14 years 11 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
CGF
2004
138views more  CGF 2004»
14 years 11 months ago
Fast Hybrid Approach for Texturing Point Models
We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algo...
Haitao Zhang, Feng Qiu, Arie E. Kaufman