This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
The properties of the human visual system are taken into account, along with the geometric aspects of an object, in a new surface remeshing algorithm and a new mesh simplification ...
We present a new mesh warping algorithm for tetrahedral meshes based upon weighted laplacian smoothing. We start with a 3D domain which is bounded by a triangulated surface mesh a...
This paper describes initial results for a laser-based aerial mapping system. Our approach applies a real-time laser scan matching algorithm to 2-D range data acquired by a remote...
—In this paper, we propose the volume between two surfaces normalized by the surface area (interpreted as average distance between two surfaces) as an invariant quantitative meas...