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ICCV
1998
IEEE
16 years 3 months ago
Consensus Surfaces for Modeling 3D Objects from Multiple Range Images
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-s...
Mark D. Wheeler, Yoichi Sato, Katsushi Ikeuchi
DAGSTUHL
1997
15 years 3 months ago
Interpolation and Approximation of Surfaces from Three-dimensional Scattered Data Points
There is a wide range of applications for which surface interpolation or approximation from scattered data points in space is important. Dependent on the field of application and...
Robert Mencl, Heinrich Müller
VMV
2003
154views Visualization» more  VMV 2003»
15 years 3 months ago
Piecewise Linear Approximation of Signed Distance Fields
The signed distance field of a surface can effectively support many geometry processing tasks such as decimation, smoothing, and Boolean operations since it provides efficient a...
Jianhua Wu, Leif Kobbelt
IPMI
2005
Springer
15 years 7 months ago
Cortical Surface Alignment Using Geometry Driven Multispectral Optical Flow
Spatial normalization is frequently used to map data to a standard coordinate system by removing inter-subject morphological differences, thereby allowing for group analysis to be ...
Duygu Tosun, Jerry L. Prince
SI3D
2006
ACM
15 years 8 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan