We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...
The use of polygonal meshes, especially triangle meshes, is manifold but a lot of algorithms require the mesh to be structured in a certain way and cannot be applied to an arbitra...
Coarse piecewise linear approximation of surfaces causes undesirable polygonal appearance of silhouettes. We present an efficient method for smoothing the silhouettes of coarse tri...
Lu Wang, Changhe Tu, Wenping Wang, Xiangxu Meng, B...
Extracting a computer model of a real scene from a sequence of views, is one of the most challenging and fundamental problems in computer vision. Stereo vision algorithms allow us...