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CGF
1998
213views more  CGF 1998»
14 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICDE
2008
IEEE
139views Database» more  ICDE 2008»
15 years 11 months ago
Maintaining Connectivity in Dynamic Multimodal Network Models
Network data models are frequently used as a mechanism to describe the connectivity between spatial features in many emerging GIS applications (location-based services, transporta...
Petko Bakalov, Erik G. Hoel, Wee-Liang Heng, Vassi...
ICIP
1999
IEEE
15 years 11 months ago
A Method of Shading and Shadowing in Image-Based Rendering
This paper presents a method to generate dynamic shading of image-based objects without geometric models. Since conventional rendering techniques cannot be used to render the shad...
Akihiro Katayama, Yukio Sakagawa, Hideyuki Tamura
CMMR
2007
Springer
122views Music» more  CMMR 2007»
15 years 1 months ago
Rule-Based Expressive Modifications of Tempo in Polyphonic Audio Recordings
This paper describes a few aspects of a system for expressive, rule-based modifications of audio recordings regarding tempo, dynamics and articulation. The input audio signal is fi...
Marco Fabiani, Anders Friberg
PAMI
2010
158views more  PAMI 2010»
14 years 8 months ago
A Self-Calibrating Method for Photogeometric Acquisition of 3D Objects
— We present a self-calibrating photogeometric method using only off-the-shelf hardware that enables quickly and robustly obtaining multi-million point-sampled and colored models...
Daniel G. Aliaga, Yi Xu