Acquiring transparent, refractive objects is challenging as these kinds of objects can only be observed by analyzing the distortion of reference background patterns. We present a ...
Gordon Wetzstein, David Roodnick, Wolfgang Heidric...
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
We present a fast, memory efficient algorithm that generates a manifold triangular mesh S passing through a set of unorganized points P R3 . Nothing is assumed about the geometry,...
Recovering 3D shape from shading is an ill-posed problem that the visual system can solve only by making use of additional information such as the position of the light source. Pr...
James P. O'Shea, Martin S. Banks, Maneesh Agrawala
We propose a novel method to reconstruct B-spline surfaces from generalized cylindrical meshes by skinning. Skinning is a well known surface creation technique and has been used i...