We develop adaptive sampling criteria which guarantee a topologically faithful mesh and demonstrate an improvement and simplification over earlier results, albeit restricted to 2D...
—In the research of computer vision and machine perception, three-dimensional objects are usually represented by 2-manifold triangular meshes M. In this paper, we present practic...
We describe our experience with a new algorithm for the reconstruction of surfaces from unorganized sample points in IR 3. The algorithm is the first for this problem with provab...
Nina Amenta, Marshall W. Bern, Manolis Kamvysselis
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in ...
Shape from shading (SfS) has always been difficult for real applications due to its intrinsic ill-posedness. In this paper, we propose an interactive SfS method which efficiently ...
Gang Zeng, Yasuyuki Matsushita, Long Quan, Heung-Y...