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» Surfels: surface elements as rendering primitives
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SIGGRAPH
2000
ACM
15 years 1 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
CVPR
2007
IEEE
15 years 11 months ago
A Surface-Growing Approach to Multi-View Stereo Reconstruction
We present a new approach to reconstruct the shape of a 3D object or scene from a set of calibrated images. The central idea of our method is to combine the topological flexibilit...
Martin Habbecke, Leif Kobbelt