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SAC
2003
ACM
15 years 10 months ago
Real-Time Monitoring of Large Scientific Simulations
We present a distributed framework that enables real-time streaming and visualization of data generated by large remote simulations. We address issues arising from distributed cli...
Valerio Pascucci, Daniel E. Laney, Ray J. Frank, F...
SASN
2003
ACM
15 years 10 months ago
A cooperative intrusion detection system for ad hoc networks
Mobile ad hoc networking (MANET) has become an exciting and important technology in recent years because of the rapid proliferation of wireless devices. MANETs are highly vulnerab...
Yi-an Huang, Wenke Lee
ATAL
2003
Springer
15 years 10 months ago
Scenario description for multi-agent simulation
Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-s...
Yohei Murakami, Toru Ishida, Tomoyuki Kawasoe, Rei...
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ECML
2003
Springer
15 years 10 months ago
Self-evaluated Learning Agent in Multiple State Games
Abstract. Most of multi-agent reinforcement learning algorithms aim to converge to a Nash equilibrium, but a Nash equilibrium does not necessarily mean a desirable result. On the o...
Koichi Moriyama, Masayuki Numao
EGH
2003
Springer
15 years 10 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart