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» Symbolic Execution of Behavioral Requirements
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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 5 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
IPPS
2008
IEEE
15 years 5 months ago
A game theoretical data replication technique for mobile ad hoc networks
Adaptive replication of data items on servers of a mobile ad hoc network can alleviate access delays. The selection of data items and servers requires solving a constrained optimi...
Samee Ullah Khan, Anthony A. Maciejewski, Howard J...
SASP
2008
IEEE
162views Hardware» more  SASP 2008»
15 years 5 months ago
Accelerating Compute-Intensive Applications with GPUs and FPGAs
—Accelerators are special purpose processors designed to speed up compute-intensive sections of applications. Two extreme endpoints in the spectrum of possible accelerators are F...
Shuai Che, Jie Li, Jeremy W. Sheaffer, Kevin Skadr...
SAMOS
2007
Springer
15 years 4 months ago
An Evolutionary Approach to Area-Time Optimization of FPGA designs
—This paper presents a new methodology based on evolutionary multi-objective optimization (EMO) to synthesize multiple complex modules on programmable devices (FPGAs). It starts ...
Fabrizio Ferrandi, Pier Luca Lanzi, Gianluca Paler...
IEEEPACT
2006
IEEE
15 years 4 months ago
Communist, utilitarian, and capitalist cache policies on CMPs: caches as a shared resource
As chip multiprocessors (CMPs) become increasingly mainstream, architects have likewise become more interested in how best to share a cache hierarchy among multiple simultaneous t...
Lisa R. Hsu, Steven K. Reinhardt, Ravishankar R. I...