We present a methodology for the modeling of complex program behavior in CLP. In the first part we present an informal description about how to represent a system in CLP. At its ...
In this paper we examine the effects of single node mutations on trees evolved via genetic programming. The results show that neutral mutations are less likely for nodes nearer th...
It is useful for an intelligent software agent to be able to adapt to new demands from an environment. Such adaptation can be viewed as a redesign problem; an agent has some origin...
A new approach to tracking weakly modeled objects in a semantically rich domain is presented. We define a closed-world as a space-time region of an image sequence in which the co...
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...