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CHI
1998
ACM
15 years 2 months ago
The Progress Portfolio: Designing Reflective Tools for a Classroom Context
A great deal of effort has gone into developing open-ended inquiry activities for science education as well as complex computer tools for accessing scientific data to help student...
Ben Loh, Josh Radinsky, Eric Russell, Louis M. Gom...
CHI
1997
ACM
15 years 2 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
ACMIDC
2009
15 years 2 months ago
Designing intergenerational mobile storytelling
Informal educational experiences with grandparents and other older adults can be an important component of childrens education, especially in circumstances where high quality educ...
Allison Druin, Benjamin B. Bederson, Alexander J. ...
APCHI
2004
IEEE
15 years 2 months ago
Understanding Interaction Experience in Mobile Learning
The convergence of mobile technology and e-learning has generated considerable excitement among both practitioners and academics. Mass media continually promotes novel idea about m...
Fariza Hanis Abdul Razak
NOSSDAV
2010
Springer
15 years 2 months ago
Randomised pair comparison: an economic and robust method for audiovisual quality assessment
Subjective quality perception studies with human observers are essential for multimedia system design. Such studies are known to be expensive and difficult to administer. They req...
Alexander Eichhorn, Pengpeng Ni, Ragnhild Eg