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VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 6 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
CSE
2009
IEEE
15 years 5 months ago
Real Time Rectification for Stereo Correspondence
Duplicating the full dynamic capabilities of the human eye-brain combination is a difficult task but an important goal because of the wide application that a system which can acqu...
Khurram Jawed, John Morris, Tariq Khan, Georgy L. ...
DAC
2005
ACM
16 years 2 months ago
Advanced Timing Analysis Based on Post-OPC Extraction of Critical Dimensions
While performance specifications are verified before sign-off for a modern nanometer scale design, extensive application of optical proximity correction substantially alters the l...
Puneet Gupta, Andrew B. Kahng, Youngmin Kim, Denni...
CVPR
2010
IEEE
15 years 10 months ago
Chaotic Invariants of Lagrangian Particle Trajectories for Anomaly Detection in Crowded Scenes
A novel method for crowd flow modeling and anomaly detection is proposed for both coherent and incoherent scenes. The novelty is revealed in three aspects. First, it is a unique ut...
Shandong Wu, Brian E. Moore, and Mubarak Shah
CVPR
2009
IEEE
16 years 9 months ago
Observe Locally, Infer Globally: a Space-Time MRF for Detecting Abnormal Activities with Incremental Updates
We propose a space-time Markov Random Field (MRF) model to detect abnormal activities in video. The nodes in the MRF graph correspond to a grid of local regions in the video fra...
Jaechul Kim (University of Texas at Austin), Krist...