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93
Voted
VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 2 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
71
Voted
CSE
2009
IEEE
15 years 1 months ago
Real Time Rectification for Stereo Correspondence
Duplicating the full dynamic capabilities of the human eye-brain combination is a difficult task but an important goal because of the wide application that a system which can acqu...
Khurram Jawed, John Morris, Tariq Khan, Georgy L. ...
DAC
2005
ACM
15 years 10 months ago
Advanced Timing Analysis Based on Post-OPC Extraction of Critical Dimensions
While performance specifications are verified before sign-off for a modern nanometer scale design, extensive application of optical proximity correction substantially alters the l...
Puneet Gupta, Andrew B. Kahng, Youngmin Kim, Denni...
92
Voted
CVPR
2010
IEEE
15 years 5 months ago
Chaotic Invariants of Lagrangian Particle Trajectories for Anomaly Detection in Crowded Scenes
A novel method for crowd flow modeling and anomaly detection is proposed for both coherent and incoherent scenes. The novelty is revealed in three aspects. First, it is a unique ut...
Shandong Wu, Brian E. Moore, and Mubarak Shah
CVPR
2009
IEEE
16 years 4 months ago
Observe Locally, Infer Globally: a Space-Time MRF for Detecting Abnormal Activities with Incremental Updates
We propose a space-time Markov Random Field (MRF) model to detect abnormal activities in video. The nodes in the MRF graph correspond to a grid of local regions in the video fra...
Jaechul Kim (University of Texas at Austin), Krist...