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» Synchronization of multi-agent systems
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CHI
2007
ACM
16 years 4 months ago
Testing the technology: playing games with video conferencing
Video connections can establish a media space in which games may be played, just as people play games while collocated. Experiments with participants playing the game `Mafia'...
Archer L. Batcheller, Brian Hilligoss, Kevin Nam, ...
IPPS
2009
IEEE
15 years 10 months ago
Crash fault detection in celerating environments
Failure detectors are a service that provides (approximate) information about process crashes in a distributed system. The well-known “eventually perfect” failure detector, 3P...
Srikanth Sastry, Scott M. Pike, Jennifer L. Welch
IPPS
2008
IEEE
15 years 10 months ago
A study of master-slave approaches to parallelize NSGA-II
Many of the optimization problems from the real world are multiobjective in nature, and the reference algorithm for multiobjective optimization is NSGA-II. Frequently, these probl...
Juan José Durillo, Antonio J. Nebro, Franci...
RAM
2008
IEEE
172views Robotics» more  RAM 2008»
15 years 10 months ago
VT Position Code Communication Technology and Its Implementation
Eelectronic device technology has been monopolized by binary system for many years. The circs not only makes it impossible to break through the existing technology bottleneck, but...
ShiYing Zhou, GuiHe Qin, YuBo Jin
NCA
2007
IEEE
15 years 10 months ago
Improving Network Processing Concurrency using TCPServers
Exponentially growing bandwidth requirements and slowing gains in processor speeds have led to the popularity of multiprocessor architectures. Network stack parallelism is increas...
Aniruddha Bohra, Liviu Iftode