Most work to date in parallel and distributed discrete event simulation is based on assigning precise time stamps to events, and time stamp order event processing. An alternative ...
In this paper, we present a consensus algorithm for synchronous distributed systems using cooperating mobile agents. The algorithm is designed within a framework for mobile agent ...
Bandwidth consumption in distributed real-time simulation, or networked real-time simulation, is a major problem as the number of participants and the sophistication of joint simu...
Abstract. Withthe inceptionof technology in communication networks suchasATM, it will be possible to run multimedia applications on future integrated networks. Synchronizationof th...
Distributed simulation enables participants situated in different geographical locations to share a common virtual world, which is called a Distributed Virtual Environment (DVE). ...