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» Synchronized World Embedding in Virtual Environments
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86
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IJLT
2010
115views more  IJLT 2010»
14 years 8 months ago
Computer supported ubiquitous learning environment for vocabulary learning
: Ubiquitous computing could help the organisation and the mediation of social interactions wherever and whenever these situations might occur. Using those technologies enables the...
Hiroaki Ogata, Chengjiu Yin, Moushir M. El-Bishout...
VRST
2003
ACM
15 years 2 months ago
Tele-sports and tele-dance: full-body network interaction
Researchers have had great success using motion capture tools for controlling avatars in virtual worlds. Another current of virtual reality research has focused on building collab...
Benjamin Schaeffer, Mark Flider, Hank Kaczmarski, ...
IICS
2009
Springer
15 years 2 months ago
Bi-directional Distribution of eLearning Content for Cross-technology Learning Communities
: This article describes the use of a service-oriented architecture to bridge the gap between different eLearning types and tools. The basic concept is a bi-directional distributio...
Raphael Zender, Enrico Dressler, Ulrike Lucke, Dja...
111
Voted
ICMCS
1999
IEEE
155views Multimedia» more  ICMCS 1999»
15 years 1 months ago
Real-Time Composition of Stereo Images for Video See-Through Augmented Reality
This paper describes a method of stereo image composition for video see-through augmented reality. In order to implement an augmented reality system, we must acquire the position ...
Masayuki Kanbara, Takashi Okuma, Haruo Takemura, N...
VRML
2005
ACM
15 years 3 months ago
Location-aware visualization of VRML models in GPS-based mobile guides
In this paper, we present LAMP3D, a system for the locationaware presentation of VRML content on mobile devices. We explore the application of LAMP3D in tourist mobile guides: the...
Stefano Burigat, Luca Chittaro