Sciweavers

2380 search results - page 296 / 476
» Synchronizing Video Sequences
Sort
View
CSCW
2006
ACM
15 years 7 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
LREC
2010
135views Education» more  LREC 2010»
15 years 5 months ago
The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environm
The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was c...
Theodoros Kostoulas, Otilia Kocsis, Todor Ganchev,...
LREC
2010
173views Education» more  LREC 2010»
15 years 5 months ago
Heterogeneous Data Sources for Signed Language Analysis and Synthesis: The SignCom Project
This paper describes how heterogeneous data sources captured in the SignCom project may be used for the analysis and synthesis of French Sign Language (LSF) utterances. The captur...
Kyle Duarte, Sylvie Gibet
INTERSPEECH
2010
14 years 10 months ago
Audio-visual anticipatory coarticulation modeling by human and machine
The phenomenon of anticipatory coarticulation provides a basis for the observed asynchrony between the acoustic and visual onsets of phones in certain linguistic contexts. This ty...
Louis H. Terry, Karen Livescu, Janet B. Pierrehumb...
ICMCS
1999
IEEE
126views Multimedia» more  ICMCS 1999»
15 years 8 months ago
Error Spreading: Reducing Bursty Errors in Continuous Media Streaming
With the growing popularity of the Internet, there is increasing interest in using it for audio and video transmission. Periodic network overloads, leading to bursty packet losses...
Hung Q. Ngo, Srivatsan Varadarajan, Jaideep Srivas...