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PPOPP
2003
ACM
15 years 3 months ago
Using generative design patterns to generate parallel code for a distributed memory environment
A design pattern is a mechanism for encapsulating the knowledge of experienced designers into a re-usable artifact. Parallel design patterns reflect commonly occurring parallel co...
Kai Tan, Duane Szafron, Jonathan Schaeffer, John A...
AINA
2010
IEEE
15 years 3 months ago
CloudAnalyst: A CloudSim-Based Visual Modeller for Analysing Cloud Computing Environments and Applications
—Advances in Cloud computing enable new possibilities to Internet applications developers. Previously, the main concern of Internet applications developers was deployment and hos...
Bhathiya Wickremasinghe, Rodrigo N. Calheiros, Raj...
SIGUCCS
2000
ACM
15 years 2 months ago
Supporting PeopleSoft in an Academic Environment: Pitbull or Poodle?
Over the past decade, distributed computing necessitated a centralized support environment at most colleges and universities. This development has given campus computer users the ...
Jen Whiting, Gary Eshbaugh
ACMACE
2007
ACM
15 years 2 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
BMCBI
2010
143views more  BMCBI 2010»
14 years 10 months ago
ETE: a python Environment for Tree Exploration
Background: Many bioinformatics analyses, ranging from gene clustering to phylogenetics, produce hierarchical trees as their main result. These are used to represent the relations...
Jaime Huerta-Cepas, Joaquín Dopazo, Toni Ga...