In multiagent adversarial domains, team agents should adapt to the environment and opponent. We introduce a model representation as part of a planning process for a simulated socce...
The problem of making sequential decisions in unknown probabilistic environments is studied. In cycle t action yt results in perception xt and reward rt, where all quantities in g...
There is a growing concern about the increasing vulnerability of future computing systems to errors in the underlying hardware. Traditional redundancy techniques are expensive for...
Larkhoon Leem, Hyungmin Cho, Jason Bau, Quinn A. J...
eously demand shorter and less costly design cycles. Designing at higher levels of abstraction makes both objectives achievable, but enabling techniques like behavioral synthesis h...
We describe novel approaches to multimedia analysis and synthesis problems. We first present the experiential sampling technique which has the ability to focus on the analysis task...